Monday, January 29, 2007

elevator pitch (1st attempt)

My thesis is about bringing a group of 3D fantasy characters to the real world and predict the way they would interact with people and objects on earth through a series of images or a short composited film. The goal is to make the appearance of the 3D characters as well as their actions compelling yet plausible.

prototyping definition

pro·to·type:
–noun
1.the original or model on which something is based or formed.
2.someone or something that serves to illustrate the typical qualities of a class; model.
3.something analogous to another thing of a later period: a Renaissance prototype of our modern public housing.
4.Biology. an archetype; a primitive form regarded as the basis of a group.
–verb (used with object)
5.to create the prototype or an experimental model of: to prototype a solar-power car.

prototyping.Dictionary.com. Dictionary.com Unabridged (v 1.1).Random House, Inc.

In other words, building a prototype is a way to test out a grand-scale project before starting the actual production of the project. By creating a rough representation of the project, designers can quickly test the project and discover problems that need to be solved.

To prototype for my thesis, I will set the style in which all my characters will be created. I will also illustrate examples of my characters as well as testing out the effect of bringing them into real-life footage.

concept proposal 1.1 (rough)

The goal of my thesis is to create a 3D fantasy world. Characters and sceneries will be created with 3D software. Profiles of the characters will be created. Sceneries and architectures will be depicted. The final piece might not necessarily be an animation but it would be a series of pieces that best illustrates this world.

Another idea for my thesis is to create a piece that combines both the real world and a 3D fantasy world. 3D characters will be created in Maya and brought into footage shot in the real world. The aim is to make people believe that all the 3D characters really do belong in the scene in terms of lighting and their interactions with real objects.